August 2019 | Seattle, WA
My third collaboration with Greg Bowman for Lusio: A Night to Awaken. We again went with something with a playable interaction. It's a long wall of cubes, at each end of which spouts of particles shoot out, causing waves that run across the surface with fluid motion. The waves from each end collide and disperse throughout the surface of the wall. Weird mechanical sounds accompany the particles. Visitors trigger the particle waves by placing their hands over a motion control station. They can also vary the pitch of the audio, and the wiggle the spray point by moving their hands upside down.
This installation, following a Das FlotnCrew tradition, came with no instructions. At Lusio, people were lined up before it was dark enough for us to finish the mapping. And they did not relent until we were forced to shut it down.




We used two networked Macbook Pro's, two projectors and two Leap Motion sensors to run this. The brains and animation were made in Processing, Leap signals were turned to midi with Geco, mapping was done in MadMapper, and sounds were built and controlled in Ableton Live.
Process








