AugustÂ 2018 | Seatlle, WA
The ‘Das Flot Crew’s second entry at Lusio: A Night to Awaken. Â An interactive sculpture and game with touch-based controls, dynamic projection mapping on a metal and paper structure. Players would see a pattern, via LED lights, try repeat the pattern withÂ touches, and if they succeeded their color band would move towards the top of the ‘Pyramid’.Â Â Greg Bowman and I conceived and designed the game logic, and Greg committed it to code. Â For player input, Greg connected an arduino-driven touch interface to a bunch of found-object knobs I gathered at Seattle Re-Use. Â Â We assembled three control stations, also out of Re-Use materials, and mounted the knobs and LED’s on those. Â The structure’s frame wasÂ parts of several broken tents,Â which heldÂ some perforated pieces of paper I’d been making for other sculptural pieces. Â Â I created the video content and built the â€˜outputâ€™, visual, end of the software.Â
This piece depended on a bunch of software, including state manipulation in Nodal, Â visual processing in VDMX and projection mapping viaÂ MadMapper. Â A pair of laptops were connected via ethernet and all the various pieces communicated via Midi messages.
Not as wind resistant as one would like.